Het Laatste Dorp Caput · Devlog

Uit de werkplaats From the workshop

Korte notities bij het maken. Geplaatst als er iets te zeggen is, niet op schema. Short notes from the making-of. Posted when there is something to say, not on a schedule.

  1. xii august mmxxvi beta, test, testflight, lezers, readers

    This time the door really opens

    Nobody has ever been inside.

    In April I announced a beta that never happened. The game was not ready for it, and neither was I. Now it is. I'm looking for the first people to read Het Laatste Dorp, because nobody has.

    Lees verderRead on
  2. xxxi may mmxxvi ep5, episode, bug, bugs, foutje, uitstel, delay

    The attack that never came

    A scene was missing from Episode 5. I found it by accident, and then it got worse.

    While testing, I found that a key scene in Episode 5 never played. A nameless fallback was quietly winning out over the real attack. The fix was small, but underneath it the foundation turned out to be crooked. That is why the release moves back.

    Lees verderRead on
  3. xiv may mmxxvi verhaal, story, template, flag, echo, dim

    Behind the Story

    How three systems make every story different

    The templates from the previous devlog form a skeleton. What fills them in differently for each player are three systems running in the background: flags, echoes and dimensions. What those three do, and what I'm working on at the moment.

    Lees verderRead on
  4. xxix april mmxxvi verhaal, stories, test, beta

    The village opens next week

    The first readers get to step inside.

    Het Laatste Dorp is running in TestFlight, and the first five episodes are done. The beta opens next week, and I'm looking for the first readers who want to step inside.

    Lees verderRead on
  5. xxviii april mmxxvi Verhalen, stories, karakters, characters, templates, game mechanics

    Same path, different voices

    The story stays. The voices don't.

    Het Laatste Dorp has thirty-five characters, three POV slots and six lines of succession. A look at the system that decides who tells the story, and why no two playthroughs sound the same.

    Lees verderRead on
  6. xxv april mmxxvi first, eerste, devlog, verhalen, stories, schrijven, writing

    Late, but here

    A first devlog, written just before the finish line.

    The first devlog for Het Laatste Dorp, written just before release. About how I work: a lot of iteration, endless testing, words that matter. And about the years of silence that came before, until AI helped me finally write again.

    Lees verderRead on
Het Laatste Dorp Folio · MMXXVI