Uit de werkplaats From the workshop
Korte notities bij het maken. Geplaatst als er iets te zeggen is, niet op schema. Short notes from the making-of. Posted when there is something to say, not on a schedule.
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This time the door really opens
Nobody has ever been inside.In April I announced a beta that never happened. The game was not ready for it, and neither was I. Now it is. I'm looking for the first people to read Het Laatste Dorp, because nobody has.
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The attack that never came
A scene was missing from Episode 5. I found it by accident, and then it got worse.While testing, I found that a key scene in Episode 5 never played. A nameless fallback was quietly winning out over the real attack. The fix was small, but underneath it the foundation turned out to be crooked. That is why the release moves back.
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Behind the Story
How three systems make every story differentThe templates from the previous devlog form a skeleton. What fills them in differently for each player are three systems running in the background: flags, echoes and dimensions. What those three do, and what I'm working on at the moment.
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The village opens next week
The first readers get to step inside.Het Laatste Dorp is running in TestFlight, and the first five episodes are done. The beta opens next week, and I'm looking for the first readers who want to step inside.
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Same path, different voices
The story stays. The voices don't.Het Laatste Dorp has thirty-five characters, three POV slots and six lines of succession. A look at the system that decides who tells the story, and why no two playthroughs sound the same.
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Late, but here
A first devlog, written just before the finish line.The first devlog for Het Laatste Dorp, written just before release. About how I work: a lot of iteration, endless testing, words that matter. And about the years of silence that came before, until AI helped me finally write again.
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